Sorcerer Spells for Dungeons and Dragons DD Fifth Edition 5e
A Comprehensive Guide to Sorcerer Magic
Sorcerers are a powerful spellcasting class in Dungeons and Dragons 5th Edition. They are capable of wielding a wide range of magic, from fireballs and lightning bolts to illusions and mind control. This article will provide a comprehensive list of all official sorcerer spells, including optional spells available from Tasha's Cauldron of Everything.
Sorcerer spells are divided into four levels: cantrips, 1st-level spells, 2nd-level spells, and 3rd-level spells. Cantrips are spells that can be cast an unlimited number of times per day, while other spells require you to expend spell slots to cast them. You can learn new spells as you level up, and you can also find scrolls and spellbooks that contain new spells.
Cantrips
- Acid Splash
- Chill Touch
- Firebolt
- Mage Hand
- Minor Illusion
- Prestidigitation
- Ray of Frost
- Shocking Grasp
- True Strike
1st-Level Spells
- Burning Hands
- Charm Person
- Chromatic Orb
- Color Spray
- Comprehend Languages
- Detect Magic
- Disguise Self
- Expeditious Retreat
- False Life
- Feather Fall
- Fog Cloud
- Healing Word
- Identify
- Jump
- Mage Armor
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Shield
- Silent Image
- Sleep
- Tasha's Hideous Laughter
- Thunderwave
- Witch Bolt
2nd-Level Spells
- Alter Self
- Blindness/Deafness
- Blur
- Cloud of Daggers
- Crown of Madness
- Darkness
- Enlarge/Reduce
- Flaming Sphere
- Gust of Wind
- Hold Person
- Invisibility
- Knock
- Levitate
- Mirror Image
- Misty Step
- Phantasmal Force
- Scorching Ray
- Shatter
- Suggestion
- Web
3rd-Level Spells
- Counterspell
- Dispel Magic
- Fireball
- Fly
- Haste
- Hypnotic Pattern
- Lightning Bolt
- Major Image
- Mass Healing Word
- Polymorph
- Protection from Energy
- Remove Curse
- Slow
- Stinking Cloud
- Tongues
- Vampiric Touch
- Water Breathing
Komentar